Here are some more things I am going to try to help the game run smoother and swifter.
1 - Table Talk Minimum: I never liked the DM's who ran the game "if you say it, your character says it" - and yet something needs to be done to keep the focus on the game itself. Part of the Session Reward is tied specifically to a keeping game interruptions to a very low quantity. To aid this I'll be looking to the Party Leader for most travel and dungeon crawling decisions. Other players will relay their intentions through the Party Leader for Exploration mode. During Downtime and Encounters I will be going around the table asking each player what it is they are doing. There will be little need for players to ever interrupt or shout out something about what they want to do.
2 - Post Combat Encounter Break: Since I want to try to keep the game moving swiftly so we can get more done, and since combat encounters are much more involved in 4th Ed, we'll take a short (5-10 minute) break after each such combat encounter. Snack time, sneak off to the bathroom, unwind and chat for a bit.
3 - Schedule: There will be a lead-in and lead-out time planned, about ten to fifteen minutes to get ready to game (once everyone has sat at the table, before the "Previously on . . .") and about ten to fifteen minutes to distribute XP and make end of game adjustments to characters and such. With a set starting time, and a set ending time (many have to work the next day and need to get to bed at a reasonable time) this two periods of time will attempt to be at specific times, especially the later (if we are playing until 10 pm, for example, the lead-out will kick in at quarter to.)
I realize all this "structuring" may seem like unnecessary complications for a game that is meant to be fun for a gathering of friends, but much of it is just meant to maximize the fun we have with the game for the short time we get to play. This is all a work in progress - anything that doesn't add to fun, especially if it takes away from the game, will get chucked.
2 More Quit
-
With a couple more players bowing out of playing, the game is now
officially ended.
Thanks for playing and for the memories, everyone!
16 years ago