Thursday, March 11, 2010

Game Situation

To continue the 4E campaign, I'd really like at least 1 more player -
and a semblance of when we'll be meeting to play. Wednesday nights after Serenity is probably not the best plan.
I'll be asking everyone involved (Tim, Ashlee, Max) about what they think, but feel free to contact me with ideas.

EDIT - Benton is still interested in playing, so maybe we're good!

Monday, February 22, 2010

(not to pick on him but) Benton

I don't know if anyone outside of Benton even looks here, but...

For us to have a D&D campaign running, we need to meet. And Benton being unable to meet many Wednesdays is preventing this.

We have 3 options I can see:
1 - Remove Benton from the game and play without him.
2 - Switch from Wednesday night to what I initially had intended - a pick-up game meeting whenever
3 - Just stop playing.

I'd hate for 3 to be the option.

I'll wait for the next Serenity session to discuss this in detail, but if you do read this here, please comment.

Friday, January 22, 2010

Atlantea Session One

A brief overview was given to the group about why they were together and what their mission was.

In summary the party had been gathered by Thoradin, Dwarven Paladin of Moradin, based on visions he received from his god. They are to protect the girl, Atlantea, from Dark Forces that are after her. Each adventurer was promised something significant in return for aiding in the protection of the girl.

The game opened on the party in camp. Thoradin was gruff but would converse while the girl Atlantea was shy and withdrawn. Gaspar did not offer to take a watch, so the other three party members and Thoradin divided the evening. After an uneventful night passed the party continued on their way and stopped at the Five League House, about halfway between Hammerfast and Fallcrest.

There were some colorful characters, mostly ignored, in the tavern that night. Gaspar, warlord bandit prince that he is, stole money from the minstrel's tips. Arjan used his Hand of Fate ability to determine that staying at the inn would be the better choice, and that the dusty cask of ale was the best drink in the house. After briefly chatting with Barton, the owner, and having some ale, the party retired to their rooms (having basically rented out the top floor.)

During the evening most of the party awoke to the sounds of many footsteps ascending the stairs and moving down the hall to Atlantea's room. Gaspar alerted the sleeping Rain to the intruders, but also the intruders to the wakefulness of the party.

Combat ensued and the group fought against the strangest creatures they had ever seen. To the best of their knowledge they could only discern that what they faced must be abberant in origin. The party hastily donned armor, save Rain who dove out of her room swinging her greatsword with not a stitch on.
Several smaller humanoid creatures, spindly like goblins but with large halfing sized bloated bellies and oozing black viscous pus from gaping wounds, were accompanied by one larger humanoid looking like the offspring of an orc-bugbear mating with the black slime slipping from under it's fingers and from it's ears, nose and eyes, and a few "half-ways" that were dwarven shaped and sized and something of a look about halfway between the other two creatures.
Maveith held the line, chopping through minions with the aid of Rain. Gaspar called out orders to his allies, keeping them refreshed and granting them opportunities. From the safety of his room Arjan utilized the power of his god, Kord, to strike at all the enemies as well. It was a hard fight, but one the party easily won!

And there we ended for the night!

Monday, January 11, 2010

New Campaign - Atlantea

Yes, I will be starting a new D&D campaign. The title is Atlantea, and I'm hoping to see us have a lot of fun with it.
It will be far more encounter / combat heavy than my ongoing Serenity campaign.
Hope everyone's looking forward to some D&D goodness!

Tuesday, August 18, 2009

Campaign Ends

Due to general lack of enthusiasm, the 4th ED D&D campaign is ending.

We are switching to a Serenity campaign.

Blog here -

http://serenityrpg.blogspot.com/

Tuesday, July 14, 2009

Chronicle of the Champion of Avariel: Session Five - Goblins Galore

At the goblin camp, Raiern concocts a plan — rather than attempt to fight our way past mobs of goblins and almost assuredly get ourselves killed, a more ideal method would be to sneak through the camp, quickly heal the captive elves, sneak out, heal the elves more, and run like heck. Raiern, Ace, and Leucis are chosen to make their way through the camp, while Autumn, Maveith, and Kyrie stay behind.

The trio moves silently into the camp, avoiding a tripwire trap on the way. They find three badly wounded elves in a cage (two middle-aged men and one teenage girl) guarded by a goblin sentry. Raiern quickly knocks him dead. Leucis uses his healing magic to restore two of the elves, while Ace happens to know enough about healing to give a boost to the one remaining elf.

The group sneaks back out of the camp undetected, and Autumn uses her shaman magic to heal the elves. The party picks a direction and begins its travels, but as they leave, Kyrie, in a bout of misplaced dwarven pride, yells after the goblins for being too stupid to detect them.

A patrol quickly sets upon them near the river as goblin sharpshooters rain down bolts and drakes move in for the kill as. The party orders the elves to hide in the trees to protect them from the goblins. Raiern charges into battle as Autumn readies her longbow and Ace unleashes his trademark lightning. Battle is joined as the drakes move to cross the stream while the goblins hang back on the other side, content to pelt the party from afar.

Maveith intercepts the drakes as Leucis uses his bardic magic to keep Gus the falcon alive and back up Raiern, who has charged into the thick of the goblins and appears to be taking levels in Pincushion. Kyrie entraps one of the drakes in a treacherous wind prison while Autumn unleashes the power of her bow. The drakes are pushed back, and one of them falls into deeper water and begins to drown. The party is surprised to find the role of "kill-stealing butt clown" has been taken by Ace, not Leucis for once.

Raiern is beaten hard by the drakes, who have doubled back across the stream to protect their masters, but Autumn summons her spirit bear, who comes to his defense. Leucis, similarly, is having a difficult time holding back the drakes and collapses, though Autumn's timely magic saves him from being drake chow. Maveith helps dispatch the drakes and then charges across the river to help wipe up the rest of the sharpshooters. Soon, only one sharpshooter remains, and he tries to swim away, only to be cut down by the towering Maveith.

Sadly, there is no significant loot to be had, so the party quickly departs. Gus the falcon spots the tracks left by the other elves and points out the way to go. The elves tell the party their camp was suddenly attacked by goblins, and most of them scattered; the remainder probably went to a secondary location, the Selafien encampment, which is where the party heads now.